!! With the release of the I1 Roleplay Meter, this thread is really only for reference. Your character sheet is now tied directly to the meter and you should be using the terminal to create it. The I1 is new so we have not implemented everything into it as of yet but it's all coming. Please go to the Welcome Center inworld to create your character and refer to: http://isrps.marzradio.com/help.html and http://isrps.marzradio.com/help_character_sheet.html for help setting up your meter. If you need additional help, feel free to contact any of us inworld!!!

The updated skill system has changed the specific skills to a more broader categorized skill set. In the absence of a sub skill the base skill category can be rolled. However, keep in mind that more complex or specific rolls require the sub skill to be trained otherwise the attempt is not possible.

On character creation all skills are capped at 60% and cannot begin over that percentage. Raising these skills cap at 75% and cannot be raised over that percentage. This represents the ambiguous nature of the main skill if a player wants to specialize in this skill tree they must first train these sub skills.

Purchasing skills can be done through the Prestige HUD. This is available at a terminal somewhere in the city - it used to be situated in the lobby at AGIS Medical in south, perhaps you might start there if you are interested.

Knowledge

  • Creativity
  • Accounting
  • Laws
  • Language
  • Programming
  • Survival

Medical

  • Biotech
  • Genetics
  • Surgery
  • Biology
  • Neuroscience
  • First Aid
  • Pharmaceuticals

Science

  • NanoScience
  • Chemistry
  • Deduction
  • Forensic
  • Cybertech
  • Mathematics
  • Physics
  • Botany
  • Geology

Social

  • Gambling
  • Etiquette
  • Leadership
  • Investigation
  • Interrogation
  • Negotiation
  • Perform
  • Teaching

Subterfuge

  • Lock Picking
  • Disguise
  • Hacking
  • Sneaking
  • Forgery
  • Pick Pocket

Security

  • Acrobatics (+.5 meters for every 10% of this skill)
  • Unarmed Combat
  • Martial Arts
  • Climbing
  • Small Arms
  • Ranged Weapons
  • Long Ranged Weapons
  • Heavy Weapons
  • Energy Weapons

Tech

  • Crafting
  • Demolitions
  • Repair
  • Computer
  • Electronics
  • Weapon Smith
  • Jury Rig

Vehicular

  • Piloting
  • Navigation
  • Zero Gravity
  • Space Travel
  • Aircraft
  • Remote Drone
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