Secondary Skills
3 years 9 months ago - 3 years 9 months ago #19
by Cailin
Secondary Skills was created by Cailin
!! With the release of the I1 Roleplay Meter, this thread is really only for reference. Your character sheet is now tied directly to the meter and you should be using the terminal to create it. The I1 is new so we have not implemented everything into it as of yet but it's all coming. Please go to the Welcome Center inworld to create your character and refer to:
isrps.marzradio.com/help.html
and
isrps.marzradio.com/help_character_sheet.html
for help setting up your meter. If you need additional help, feel free to contact any of us inworld!!!
The updated skill system has changed the specific skills to a more broader categorized skill set. This allows for individual sub skills to be learned or trained in RP. In the absence of a sub skill the base skill category are rolled. However keep in mind that more complex or specific rolls require the sub skill to be trained otherwise the attempt is not possible.
On character creation, primary skills are capped at 60% and cannot begin over that percentage. Secondary skills cap at 75% and cannot be raised over that percentage.
Sub skills are not created by adding two attributes together but obtained through training and rp.
((Skills can be trained in increments daily up to the users skill level who is doing the training. The character doing the training rolls their teaching skill if they fail the roll, nothing is learned that day. If the roll succeeds the player who is learning the skill rolls their intelligence, if they pass the roll they increase the skill being learned by 5%, if they critically succeed they increase the skill being learned by 10%. This process is continued until the sub skill is trained up to the teachers level.)) This is not currently implemented.
Training is not the only way to achieve skills, you may purchase skills from software installed in your neural nets or achieve them through RP and events.
Knowledge
--Creativity
--Accounting
--Laws
--Language
--Programming
--Survival
Medical
--Biotech
--Genetics
--Surgery
--Biology
--Neuroscience
--First Aid
--Pharmaceuticals
Science
--NanoScience
--Chemistry
--Deduction
--Forensic
--Cybertech
--Mathematics
--Physics
--Botany
--Geology
Social
--Gambling
--Etiquette
--Leadership
--Investigation
--Interrogation
--Negotiation
--Perform
--Teaching
Subterfuge
--Lock Picking
--Disguise
--Hacking
--Sneaking
--Forgery
--Pick Pocket
Security
--Acrobatics (+.5 meters for every 10% of this skill)
--Unarmed Combat
--Martial Arts
--Climbing
--Small Arms
--Ranged Weapons
--Long Ranged Weapons
--Heavy Weapons
--Energy Weapons
Tech
--Crafting
--Demolitions
--Repair
--Computer
--Electronics
--Weapon Smith
--Jury Rig
Vehicular
--Piloting
--Navigation
--Zero Gravity
--Space Travel
--Aircraft
--Remote Drone
The updated skill system has changed the specific skills to a more broader categorized skill set. This allows for individual sub skills to be learned or trained in RP. In the absence of a sub skill the base skill category are rolled. However keep in mind that more complex or specific rolls require the sub skill to be trained otherwise the attempt is not possible.
On character creation, primary skills are capped at 60% and cannot begin over that percentage. Secondary skills cap at 75% and cannot be raised over that percentage.
Sub skills are not created by adding two attributes together but obtained through training and rp.
((Skills can be trained in increments daily up to the users skill level who is doing the training. The character doing the training rolls their teaching skill if they fail the roll, nothing is learned that day. If the roll succeeds the player who is learning the skill rolls their intelligence, if they pass the roll they increase the skill being learned by 5%, if they critically succeed they increase the skill being learned by 10%. This process is continued until the sub skill is trained up to the teachers level.)) This is not currently implemented.
Training is not the only way to achieve skills, you may purchase skills from software installed in your neural nets or achieve them through RP and events.
Knowledge
--Creativity
--Accounting
--Laws
--Language
--Programming
--Survival
Medical
--Biotech
--Genetics
--Surgery
--Biology
--Neuroscience
--First Aid
--Pharmaceuticals
Science
--NanoScience
--Chemistry
--Deduction
--Forensic
--Cybertech
--Mathematics
--Physics
--Botany
--Geology
Social
--Gambling
--Etiquette
--Leadership
--Investigation
--Interrogation
--Negotiation
--Perform
--Teaching
Subterfuge
--Lock Picking
--Disguise
--Hacking
--Sneaking
--Forgery
--Pick Pocket
Security
--Acrobatics (+.5 meters for every 10% of this skill)
--Unarmed Combat
--Martial Arts
--Climbing
--Small Arms
--Ranged Weapons
--Long Ranged Weapons
--Heavy Weapons
--Energy Weapons
Tech
--Crafting
--Demolitions
--Repair
--Computer
--Electronics
--Weapon Smith
--Jury Rig
Vehicular
--Piloting
--Navigation
--Zero Gravity
--Space Travel
--Aircraft
--Remote Drone
Last edit: 3 years 9 months ago by Cailin.
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